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37 terms foundAverage Exit Velocity
HittingThe mean speed at which a batter hits the ball as measured by Statcast, excluding topped or weakly hit balls, typically above 60 mph.
Average Launch Angle
HittingMean vertical angle of all batted balls for a hitter, indicating approach (fly ball vs ground ball tendency).
BA-xBA
HittingThe difference between actual batting average and expected batting average.
BABIP (Batting Average on Balls in Play)
HittingThe batting average on balls put into play, calculated as (H - HR) / (AB - K - HR + SF). League average is typically around .300.
(H - HR) / (AB - K - HR + SF)
Barrel
HittingA Statcast classification for batted balls with the ideal combination of exit velocity and launch angle, generally 98+ mph exit velocity with launch angles between 26-30 degrees, with the range expanding as exit velocity increases.
Barrel Rate (Brl%)
HittingPercentage of batted ball events classified as barrels, representing the best possible contact outcomes.
Batting Runs
HittingComponent of WAR measuring runs created or lost from hitting, relative to average.
Blasts
HittingBatted balls with both high exit velocity (95+ mph) and optimal launch angle (10-30 degrees), indicating well-struck line drives.
Exit Velocity (EV)
HittingThe speed at which the ball leaves the bat after contact, measured in miles per hour by Statcast. League average is approximately 88-89 mph.
Expected Batting Average (xBA)
HittingStatcast metric estimating batting average based on exit velocity and launch angle of batted balls, removing the influence of luck and defense.
Expected Weighted On-Base Average (xwOBA)
HittingStatcast metric estimating wOBA based on quality of contact (exit velocity and launch angle) rather than actual outcomes.
Hard Hit Rate (Hard%)
HittingPercentage of batted balls classified as hard contact based on exit velocity, typically 95+ mph. League average is approximately 35-40%.
ISO (Isolated Power)
HittingA measure of raw power calculated as SLG - AVG, or (2B + 2×3B + 3×HR) / AB. League average is approximately .145.
SLG - AVG, or (2B + 2×3B + 3×HR) / AB
Launch Angle
HittingThe vertical angle at which the ball leaves the bat, measured in degrees. Optimal angles for home runs are typically 25-35 degrees.
Launch Speed
HittingSee Exit Velocity.
OBP (On-Base Percentage)
HittingFrequency with which a batter reaches base, calculated as (H + BB + HBP) / (AB + BB + HBP + SF). League average is approximately .320.
(H + BB + HBP) / (AB + BB + HBP + SF)
Off (Offense)
HittingTotal offensive value combining batting runs and baserunning runs in WAR calculations.
OPS (On-Base Plus Slugging)
HittingOPS scaled and adjusted for park factors so that 100 is league average, with higher being better.
Optimal Lineup Construction
HittingArrangement of batting order to maximize expected runs, often placing highest OBP at top.
PECOTA
HittingBaseball Prospectus's Player Empirical Comparison and Optimization Test Algorithm, a projection system.
Plate Appearances (PA)
HittingTotal number of completed batting appearances, calculated as AB + BB + HBP + SF + SH.
AB + BB + HBP + SF + SH
SLG (Slugging Percentage)
HittingTotal bases per at-bat, calculated as (1B + 2×2B + 3×3B + 4×HR) / AB or TB / AB. League average is approximately .400.
(1B + 2×2B + 3×3B + 4×HR) / AB or TB / AB
Sweet Spot Rate
HittingPercentage of batted balls with launch angles between 8-32 degrees, optimal for base hits.
Times Through Order Penalty (TTOP)
HittingThe degradation in pitcher performance each time through the batting order, typically 0.3-0.4 runs per time through.
WAR (Wins Above Replacement)
HittingA comprehensive metric estimating the total number of wins a player contributes above a replacement-level player, combining batting, baserunning, fielding, and positional value.
wOBA (Weighted On-Base Average)
HittingAn advanced batting metric that weights different offensive events (singles, walks, home runs, etc.) by their actual run value, scaled to OBP. League average is approximately .320.
wOBA Scale
HittingThe constant used to convert wOBA to runs, typically between 1.15-1.25, varying by season based on run environment.
wOBA-xwOBA
HittingThe difference between actual wOBA and expected wOBA, indicating luck or over/underperformance.
wRAA (Weighted Runs Above Average)
HittingRuns created above average based on wOBA, calculated as ((wOBA - lgwOBA) / wOBA_scale) × PA.
((wOBA - lgwOBA) / wOBA_scale) × PA
wRC (Weighted Runs Created)
HittingwRC scaled so that 100 is league average and adjusted for park factors, with higher being better. Accounts for both league and park context.
xBA (Expected Batting Average)
HittingStatcast metric estimating what a player's batting average should be based on exit velocity and launch angle, removing luck and defense.
xERA (Expected ERA)
HittingERA estimator based on expected outcomes from quality of contact metrics like xwOBA, xBA, and barrel rate.
xISO (Expected Isolated Power)
HittingExpected ISO based on batted ball quality, excluding luck and defense.
xSLG (Expected Slugging Percentage)
HittingStatcast metric estimating slugging percentage based on batted ball quality (exit velocity and launch angle).
xwOBA (Expected Weighted On-Base Average)
HittingStatcast metric estimating wOBA based on exit velocity and launch angle rather than actual outcomes, designed to measure quality of contact independent of luck.
xwOBAcon (Expected wOBA on Contact)
HittingxwOBA calculated only on contacted balls, excluding strikeouts and walks, isolating pure batted ball quality.
ZiPS
HittingDan Szymborski's projection system using player comparisons and aging curves.