Analytics Glossary

Your comprehensive reference guide to baseball analytics terminology. From traditional sabermetrics to cutting-edge Statcast measurements, understand the language of modern baseball.

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Average Exit Velocity
Hitting

The mean speed at which a batter hits the ball as measured by Statcast, excluding topped or weakly hit balls, typically above 60 mph.

Average Launch Angle
Hitting

Mean vertical angle of all batted balls for a hitter, indicating approach (fly ball vs ground ball tendency).

BA-xBA
Hitting

The difference between actual batting average and expected batting average.

BABIP (Batting Average on Balls in Play)
Hitting

The batting average on balls put into play, calculated as (H - HR) / (AB - K - HR + SF). League average is typically around .300.

Formula: (H - HR) / (AB - K - HR + SF)
Barrel
Hitting

A Statcast classification for batted balls with the ideal combination of exit velocity and launch angle, generally 98+ mph exit velocity with launch angles between 26-30 degrees, with the range expanding as exit velocity increases.

Barrel Rate (Brl%)
Hitting

Percentage of batted ball events classified as barrels, representing the best possible contact outcomes.

Batting Runs
Hitting

Component of WAR measuring runs created or lost from hitting, relative to average.

Blasts
Hitting

Batted balls with both high exit velocity (95+ mph) and optimal launch angle (10-30 degrees), indicating well-struck line drives.

Exit Velocity (EV)
Hitting

The speed at which the ball leaves the bat after contact, measured in miles per hour by Statcast. League average is approximately 88-89 mph.

Expected Batting Average (xBA)
Hitting

Statcast metric estimating batting average based on exit velocity and launch angle of batted balls, removing the influence of luck and defense.

Expected Weighted On-Base Average (xwOBA)
Hitting

Statcast metric estimating wOBA based on quality of contact (exit velocity and launch angle) rather than actual outcomes.

Hard Hit Rate (Hard%)
Hitting

Percentage of batted balls classified as hard contact based on exit velocity, typically 95+ mph. League average is approximately 35-40%.

ISO (Isolated Power)
Hitting

A measure of raw power calculated as SLG - AVG, or (2B + 2×3B + 3×HR) / AB. League average is approximately .145.

Formula: SLG - AVG, or (2B + 2×3B + 3×HR) / AB
Launch Angle
Hitting

The vertical angle at which the ball leaves the bat, measured in degrees. Optimal angles for home runs are typically 25-35 degrees.

Launch Speed
Hitting

See Exit Velocity.

OBP (On-Base Percentage)
Hitting

Frequency with which a batter reaches base, calculated as (H + BB + HBP) / (AB + BB + HBP + SF). League average is approximately .320.

Formula: (H + BB + HBP) / (AB + BB + HBP + SF)
Off (Offense)
Hitting

Total offensive value combining batting runs and baserunning runs in WAR calculations.

OPS (On-Base Plus Slugging)
Hitting

OPS scaled and adjusted for park factors so that 100 is league average, with higher being better.

Optimal Lineup Construction
Hitting

Arrangement of batting order to maximize expected runs, often placing highest OBP at top.

PECOTA
Hitting

Baseball Prospectus's Player Empirical Comparison and Optimization Test Algorithm, a projection system.

Plate Appearances (PA)
Hitting

Total number of completed batting appearances, calculated as AB + BB + HBP + SF + SH.

Formula: AB + BB + HBP + SF + SH
SLG (Slugging Percentage)
Hitting

Total bases per at-bat, calculated as (1B + 2×2B + 3×3B + 4×HR) / AB or TB / AB. League average is approximately .400.

Formula: (1B + 2×2B + 3×3B + 4×HR) / AB or TB / AB
Sweet Spot Rate
Hitting

Percentage of batted balls with launch angles between 8-32 degrees, optimal for base hits.

Times Through Order Penalty (TTOP)
Hitting

The degradation in pitcher performance each time through the batting order, typically 0.3-0.4 runs per time through.

WAR (Wins Above Replacement)
Hitting

A comprehensive metric estimating the total number of wins a player contributes above a replacement-level player, combining batting, baserunning, fielding, and positional value.

wOBA (Weighted On-Base Average)
Hitting

An advanced batting metric that weights different offensive events (singles, walks, home runs, etc.) by their actual run value, scaled to OBP. League average is approximately .320.

wOBA Scale
Hitting

The constant used to convert wOBA to runs, typically between 1.15-1.25, varying by season based on run environment.

wOBA-xwOBA
Hitting

The difference between actual wOBA and expected wOBA, indicating luck or over/underperformance.

wRAA (Weighted Runs Above Average)
Hitting

Runs created above average based on wOBA, calculated as ((wOBA - lgwOBA) / wOBA_scale) × PA.

Formula: ((wOBA - lgwOBA) / wOBA_scale) × PA
wRC (Weighted Runs Created)
Hitting

wRC scaled so that 100 is league average and adjusted for park factors, with higher being better. Accounts for both league and park context.

xBA (Expected Batting Average)
Hitting

Statcast metric estimating what a player's batting average should be based on exit velocity and launch angle, removing luck and defense.

xERA (Expected ERA)
Hitting

ERA estimator based on expected outcomes from quality of contact metrics like xwOBA, xBA, and barrel rate.

xISO (Expected Isolated Power)
Hitting

Expected ISO based on batted ball quality, excluding luck and defense.

xSLG (Expected Slugging Percentage)
Hitting

Statcast metric estimating slugging percentage based on batted ball quality (exit velocity and launch angle).

xwOBA (Expected Weighted On-Base Average)
Hitting

Statcast metric estimating wOBA based on exit velocity and launch angle rather than actual outcomes, designed to measure quality of contact independent of luck.

xwOBAcon (Expected wOBA on Contact)
Hitting

xwOBA calculated only on contacted balls, excluding strikeouts and walks, isolating pure batted ball quality.

ZiPS
Hitting

Dan Szymborski's projection system using player comparisons and aging curves.

Understanding Baseball Metrics

A quick guide to interpreting modern baseball statistics

Rate Statistics

Rate stats (like AVG, OBP, wOBA) measure performance per opportunity. They're expressed as decimals and are best for comparing players with different playing time.

AVG OBP wOBA ERA
Counting Statistics

Counting stats accumulate over time (HR, RBI, K). They measure total production but can be influenced by playing time and team context.

HR RBI Wins K
Scaled Statistics

Scaled stats (like wRC+, ERA+) are adjusted to a baseline of 100, representing league average. Values above 100 are better for hitters, below 100 for pitchers.

wRC+ ERA+ OPS+ FIP-
Quick Reference: What Makes a Good Stat?
Metric Poor Below Avg Average Above Avg Excellent
wRC+ (Hitting) < 80 80-95 95-105 105-130 130+
WAR (Value) < 0 0-1 1-2 2-5 5+
FIP (Pitching) > 5.00 4.20-5.00 3.70-4.20 3.20-3.70 < 3.20
wOBA (Hitting) < .290 .290-.310 .310-.340 .340-.370 .370+

Ready to Apply These Concepts?

Now that you understand the terminology, dive into our chapters to learn how to calculate and analyze these metrics.